Open service 23.32.239.59:443 · hw.bndangle.com
2025-12-22 23:06
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx0c245a70c95b45f0832ba-006944c5ac
x-openstack-request-id: tx0c245a70c95b45f0832ba-006944c5ac
Date: Mon, 22 Dec 2025 23:06:23 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 23.32.239.25:80 · hw.bndangle.com
2025-12-22 23:06
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx8faf20483228498ca17dd-0069476dec
x-openstack-request-id: tx8faf20483228498ca17dd-0069476dec
Date: Mon, 22 Dec 2025 23:06:26 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 23.32.239.25:443 · hw.bndangle.com
2025-12-22 23:06
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx0c245a70c95b45f0832ba-006944c5ac
x-openstack-request-id: tx0c245a70c95b45f0832ba-006944c5ac
Date: Mon, 22 Dec 2025 23:06:23 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 23.32.239.59:80 · hw.bndangle.com
2025-12-22 23:06
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx8faf20483228498ca17dd-0069476dec
x-openstack-request-id: tx8faf20483228498ca17dd-0069476dec
Date: Mon, 22 Dec 2025 23:06:26 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 95.101.54.234:80 · hw.bndangle.com
2025-12-19 03:25
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx61b9bf8560c84e2aa242d-006944c5ae
x-openstack-request-id: tx61b9bf8560c84e2aa242d-006944c5ae
Date: Fri, 19 Dec 2025 03:25:34 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 95.101.54.234:443 · hw.bndangle.com
2025-12-19 03:25
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx0c245a70c95b45f0832ba-006944c5ac
x-openstack-request-id: tx0c245a70c95b45f0832ba-006944c5ac
Date: Fri, 19 Dec 2025 03:25:32 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 2.16.202.99:80 · hw.bndangle.com
2025-12-19 03:25
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx61b9bf8560c84e2aa242d-006944c5ae
x-openstack-request-id: tx61b9bf8560c84e2aa242d-006944c5ae
Date: Fri, 19 Dec 2025 03:25:34 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
Open service 2.16.202.99:443 · hw.bndangle.com
2025-12-19 03:25
HTTP/1.1 200 OK
Content-Type: text/html
ETag: fcae85cbe18e13c4754a4aea432f8434
Last-Modified: Tue, 16 Dec 2025 09:45:56 GMT
x-timestamp: 1765878355.67306
Accept-Ranges: bytes
Content-Length: 4481
x-trans-id: tx0c245a70c95b45f0832ba-006944c5ac
x-openstack-request-id: tx0c245a70c95b45f0832ba-006944c5ac
Date: Fri, 19 Dec 2025 03:25:32 GMT
Connection: close
Page title: Unity Web Player | HwangJini
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | HwangJini</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=600 height=960 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Web.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/Web.data.unityweb",
frameworkUrl: buildUrl + "/Web.framework.js.unityweb",
codeUrl: buildUrl + "/Web.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "EndNine",
productName: "HwangJini",
productVersion: "0.1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;