BunnyCDN-DE1-1078
tcp/443 tcp/80
BunnyCDN-DE1-1080
tcp/443 tcp/80
BunnyCDN-DE1-1333
tcp/443 tcp/80
BunnyCDN-DE1-1334
tcp/443 tcp/80
Open service 169.150.247.35:443 · b2b.alphaapps.lat
2026-01-25 18:03
HTTP/1.1 200 OK
Date: Sun, 25 Jan 2026 18:03:10 GMT
Content-Type: text/html
Transfer-Encoding: chunked
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-DE1-1078
CDN-PullZone: 4820429
CDN-RequestCountryCode: DE
Accept-Ranges: bytes
Alt-Svc: quic=":443"; ma=2592000
Cache-Control: no-cache
Last-Modified: Wed, 18 Jun 2025 13:50:36 GMT
CDN-ProxyVer: 1.43
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 200
CDN-CachedAt: 01/25/2026 18:03:09
CDN-EdgeStorageId: 1333
CDN-RequestId: 1bf597ec59bae534082bb21497f99c8f
CDN-Cache: MISS
CDN-Status: 200
CDN-RequestTime: 0
Page title: Basic Snake HTML Game
<!DOCTYPE html>
<html>
<head>
<title>Basic Snake HTML Game</title>
<meta charset="UTF-8">
<style>
html, body {
height: 100%;
margin: 0;
}
body {
background: black;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// the canvas width & height, snake x & y, and the apple x & y, all need to be a multiples of the grid size in order for collision detection to work
// (e.g. 16 * 25 = 400)
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
}
else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
}
else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({x: snake.x, y: snake.y});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid-1, grid-1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
Open service 2400:52e0:1e00:2::1334:1:80 · b2b.alphaapps.lat
2026-01-25 18:03
HTTP/1.1 301 Moved Permanently Date: Sun, 25 Jan 2026 18:03:09 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-DE1-1334 CDN-PullZone: 4820429 CDN-RequestCountryCode: US Location: https://b2b.alphaapps.lat/ CDN-RequestId: bdc9c68640f7621f71f9e505d89eca1d CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>
Open service 169.150.247.35:80 · b2b.alphaapps.lat
2026-01-25 18:03
HTTP/1.1 301 Moved Permanently Date: Sun, 25 Jan 2026 18:03:09 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-DE1-1078 CDN-PullZone: 4820429 CDN-RequestCountryCode: US Location: https://b2b.alphaapps.lat/ CDN-RequestId: 01b99cef6ade78c5e77f7d29febb278b CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>
Open service 2400:52e0:1e00:2::1334:1:443 · b2b.alphaapps.lat
2026-01-25 18:03
HTTP/1.1 200 OK
Date: Sun, 25 Jan 2026 18:03:09 GMT
Content-Type: text/html
Transfer-Encoding: chunked
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-DE1-1334
CDN-PullZone: 4820429
CDN-RequestCountryCode: NL
Accept-Ranges: bytes
Alt-Svc: quic=":443"; ma=2592000
Cache-Control: no-cache
Last-Modified: Wed, 18 Jun 2025 13:50:36 GMT
CDN-ProxyVer: 1.43
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 200
CDN-CachedAt: 01/25/2026 18:03:09
CDN-EdgeStorageId: 1333
CDN-RequestId: cee17c363fb90798ed3f185f1affffa2
CDN-Cache: MISS
CDN-Status: 200
CDN-RequestTime: 0
Page title: Basic Snake HTML Game
<!DOCTYPE html>
<html>
<head>
<title>Basic Snake HTML Game</title>
<meta charset="UTF-8">
<style>
html, body {
height: 100%;
margin: 0;
}
body {
background: black;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// the canvas width & height, snake x & y, and the apple x & y, all need to be a multiples of the grid size in order for collision detection to work
// (e.g. 16 * 25 = 400)
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
}
else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
}
else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({x: snake.x, y: snake.y});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid-1, grid-1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
Open service 2400:52e0:1e00::1080:1:443 · b2b.alphaapps.lat
2025-12-23 17:03
HTTP/1.1 200 OK
Date: Tue, 23 Dec 2025 17:03:03 GMT
Content-Type: text/html
Transfer-Encoding: chunked
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-DE1-1080
CDN-PullZone: 4820429
CDN-RequestCountryCode: DE
Accept-Ranges: bytes
Alt-Svc: quic=":443"; ma=2592000
Cache-Control: no-cache
Last-Modified: Wed, 18 Jun 2025 13:50:36 GMT
CDN-ProxyVer: 1.43
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 200
CDN-CachedAt: 12/23/2025 17:03:03
CDN-EdgeStorageId: 1333
CDN-RequestId: abacbfca92b147805f9262e02baf1502
CDN-Cache: MISS
CDN-Status: 200
CDN-RequestTime: 0
Page title: Basic Snake HTML Game
<!DOCTYPE html>
<html>
<head>
<title>Basic Snake HTML Game</title>
<meta charset="UTF-8">
<style>
html, body {
height: 100%;
margin: 0;
}
body {
background: black;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// the canvas width & height, snake x & y, and the apple x & y, all need to be a multiples of the grid size in order for collision detection to work
// (e.g. 16 * 25 = 400)
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
}
else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
}
else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({x: snake.x, y: snake.y});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid-1, grid-1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
Open service 185.111.111.159:80 · b2b.alphaapps.lat
2025-12-23 17:03
HTTP/1.1 301 Moved Permanently Date: Tue, 23 Dec 2025 17:03:03 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-DE1-1333 CDN-PullZone: 4820429 CDN-RequestCountryCode: US Location: https://b2b.alphaapps.lat/ CDN-RequestId: 2bb602b3f606a4a73b0829f19dc1eea9 CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>
Open service 185.111.111.159:443 · b2b.alphaapps.lat
2025-12-23 17:03
HTTP/1.1 200 OK
Date: Tue, 23 Dec 2025 17:03:03 GMT
Content-Type: text/html
Transfer-Encoding: chunked
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-DE1-1333
CDN-PullZone: 4820429
CDN-RequestCountryCode: CA
Accept-Ranges: bytes
Alt-Svc: quic=":443"; ma=2592000
Cache-Control: no-cache
Last-Modified: Wed, 18 Jun 2025 13:50:36 GMT
CDN-ProxyVer: 1.43
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 200
CDN-CachedAt: 12/23/2025 17:03:03
CDN-EdgeStorageId: 1333
CDN-RequestId: 4cd788b92725f49a6958a3ee2beaf663
CDN-Cache: MISS
CDN-Status: 200
CDN-RequestTime: 0
Page title: Basic Snake HTML Game
<!DOCTYPE html>
<html>
<head>
<title>Basic Snake HTML Game</title>
<meta charset="UTF-8">
<style>
html, body {
height: 100%;
margin: 0;
}
body {
background: black;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// the canvas width & height, snake x & y, and the apple x & y, all need to be a multiples of the grid size in order for collision detection to work
// (e.g. 16 * 25 = 400)
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
}
else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
}
else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({x: snake.x, y: snake.y});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid-1, grid-1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
Open service 2400:52e0:1e00::1080:1:80 · b2b.alphaapps.lat
2025-12-23 17:03
HTTP/1.1 301 Moved Permanently Date: Tue, 23 Dec 2025 17:03:03 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-DE1-1080 CDN-PullZone: 4820429 CDN-RequestCountryCode: DE Location: https://b2b.alphaapps.lat/ CDN-RequestId: 563101290c276508ecd28da4c0c363ab CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>