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tcp/443 tcp/80

  • Open service 2001:8d8:100f:f000::226:80 · copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
         </tr>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
          </div>
        </div>
        <script>
    
          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var warningBanner = document.querySelector("#unity-warning");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
    Create report
  • Open service 2001:8d8:100f:f000::226:443 · copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
         </tr>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
          </div>
        </div>
        <script>
    
          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var warningBanner = document.querySelector("#unity-warning");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
    Create report
  • Open service 2001:8d8:100f:f000::226:443 · www.copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
         </tr>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
          </div>
        </div>
        <script>
    
          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var warningBanner = document.querySelector("#unity-warning");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
    Create report
  • Open service 217.160.0.97:80 · www.copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
         </tr>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
          </div>
        </div>
        <script>
    
          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var warningBanner = document.querySelector("#unity-warning");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
    Create report
  • Open service 217.160.0.97:80 · copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
         </tr>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
          </div>
        </div>
        <script>
    
          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var warningBanner = document.querySelector("#unity-warning");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
    Create report
  • Open service 217.160.0.97:443 · www.copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
         </tr>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
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          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
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            updateBannerVisibility();
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          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
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  • Open service 2001:8d8:100f:f000::226:80 · www.copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
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      <body>
           <tr>
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          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
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            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
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          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
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          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
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            updateBannerVisibility();
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          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
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            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
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  • Open service 217.160.0.97:443 · copiacd.com

    2024-10-18 04:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 5707
    Connection: close
    Date: Fri, 18 Oct 2024 04:32:51 GMT
    Server: Apache
    Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT
    ETag: "164b-624133b83b81d"
    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | DEMONVERDE2
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name='admaven-placement' content=BqdsGqdCG>
        <title>Unity WebGL Player | DEMONVERDE2</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script>
    <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script>
      </head>
      <body>
           <tr>
      <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
     </tr>
         <tr>
          <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td>
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        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
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            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
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          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">DEMONVERDE2</div>
          </div>
        </div>
        <script>
    
          var container = document.querySelector("#unity-container");
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          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var warningBanner = document.querySelector("#unity-warning");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
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            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js";
          var config = {
            dataUrl: buildUrl + "/WEB VVVVESTA.data.gz",
            frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz",
            codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "DEMONVERDE2",
            productVersion: "4.0.2",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize =
    Found one day ago by HttpPlugin
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www.copiacd.com
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2024-10-18 00:00
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2025-10-30 23:59
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