Apache
tcp/443 tcp/80
Open service 2001:8d8:100f:f000::226:80 · copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 2001:8d8:100f:f000::226:443 · copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 2001:8d8:100f:f000::226:443 · www.copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 217.160.0.97:80 · www.copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 217.160.0.97:80 · copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 217.160.0.97:443 · www.copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 2001:8d8:100f:f000::226:80 · www.copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =
Open service 217.160.0.97:443 · copiacd.com
2024-10-18 04:32
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 5707 Connection: close Date: Fri, 18 Oct 2024 04:32:51 GMT Server: Apache Last-Modified: Wed, 09 Oct 2024 23:01:21 GMT ETag: "164b-624133b83b81d" Accept-Ranges: bytes Page title: Unity WebGL Player | DEMONVERDE2 <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name='admaven-placement' content=BqdsGqdCG> <title>Unity WebGL Player | DEMONVERDE2</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103242"></script> <script data-cfasync="false" src="//dcbbwymp1bhlf.cloudfront.net/?wbbcd=1103208"></script> </head> <body> <tr> <td width="320"><iframe width="1" height="1" src="https://www.youtube.com/embed/videoseries?list=PLP4lg9iK9KQn-LjJX1S95PK2eaj-Et23J&hl=es_ES?rel=0&autoplay=1" id="YouTubeVideoPlayer" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> </tr> <tr> <td width="320"><a href="https://songszummischen.com.es/index.html"><img src="https://songszummischen.com.es/img/Shiastemback.jpg" width="150" height="150" border="0" /></a></td> </tr> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">DEMONVERDE2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/WEB VVVVESTA.loader.js"; var config = { dataUrl: buildUrl + "/WEB VVVVESTA.data.gz", frameworkUrl: buildUrl + "/WEB VVVVESTA.framework.js.gz", codeUrl: buildUrl + "/WEB VVVVESTA.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "DEMONVERDE2", productVersion: "4.0.2", showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize =