Domain dev.game.dogedash.com
United States
AMAZON-02
Software information

AmazonS3 AmazonS3

tcp/443

  • MacOS file listing through .DS_Store file
    First seen 2022-11-13 05:02
    Last seen 2025-12-22 23:32
    Open for 1135 days
  • Open service 18.239.208.115:443 · dev.game.dogedash.com

    2026-01-09 19:12

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 3652
    Connection: close
    Date: Fri, 09 Jan 2026 19:12:23 GMT
    Last-Modified: Tue, 25 Jun 2024 08:05:12 GMT
    ETag: "a08678e1e2351274bdff39d416254196"
    x-amz-server-side-encryption: AES256
    Accept-Ranges: bytes
    Server: AmazonS3
    X-Cache: Hit from cloudfront
    Via: 1.1 961d53799e25f07a5cd3c15086a9948c.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: BRU50-P1
    X-Amz-Cf-Id: OcZTk5GixhQHjo61n3FBzdOQuTPPfjQ1dWyPRrToykVIgPAt8RDS-A==
    Age: 2
    
    Page title: DogeDash
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
        <meta name="apple-mobile-web-app-capable" content="yes">
        <title>DogeDash</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body class="dark">
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas"></canvas>
        </div>
        <div id="loading-cover" style="display:none;">
          <div id="unity-loading-bar">
            <div id="unity-logo"><img src="logo.png"></div>
            <p id='landscape-text'>Turn your device sideways for the best game experience!</p>
            <div id="unity-progress-bar-empty" style="display: none;">
              <div id="unity-progress-bar-full"></div>
            </div>
            <div class="spinner"></div>
          </div>
        </div>
        <div id="unity-fullscreen-button" style="display: none;"></div>
        <script>
          const hideFullScreenButton = "";
          const buildUrl = "Build";
          const loaderUrl = buildUrl + "/1.8-dev.loader.js";
          const config = {
            dataUrl: buildUrl + "/1.8-dev.data",
            frameworkUrl: buildUrl + "/1.8-dev.framework.js",
            codeUrl: buildUrl + "/1.8-dev.wasm",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "Paul Caslin",
            productName: "DogeDash",
            productVersion: "1.8.6",
          };
    
          const container = document.querySelector("#unity-container");
          const canvas = document.querySelector("#unity-canvas");
          const loadingCover = document.querySelector("#loading-cover");
          const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
          const progressBarFull = document.querySelector("#unity-progress-bar-full");
          const fullscreenButton = document.querySelector("#unity-fullscreen-button");
          const spinner = document.querySelector('.spinner');
    
          const canFullscreen = (function() {
            for (const key of [
                'exitFullscreen',
                'webkitExitFullscreen',
                'webkitCancelFullScreen',
                'mozCancelFullScreen',
                'msExitFullscreen',
              ]) {
              if (key in document) {
                return true;
              }
            }
            return false;
          }());
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
            container.className = "unity-mobile";
            config.devicePixelRatio = 1;
          }
          canvas.style.background = "url('" + buildUrl + "/1.8-dev.jpg') center / cover";
          loadingCover.style.display = "";
          console.log("test");
          const script = document.createElement("script");
          script.src = loaderUrl;
          script.onload = () => {
            createUnityInstance(canvas, config, (progress) => {
              spinner.style.display = "none";
              progressBarEmpty.style.display = "";
              progressBarFull.style.width = `${100 * progress}%`;
            }).then((unityInstance) => {
              loadingCover.style.display = "none";
              if (canFullscreen) {
                if (!hideFullScreenButton) {
                  fullscreenButton.style.display = "";
                }
                fullscreenButton.onclick = () => {
                  unityInstance.SetFullscreen(1);
                };
              }
            }).catch((message) => {
              alert(message);
            });
          };
          document.body.appendChild(script);
        </script>
      </body>
    </html>
    
    Found 2026-01-09 by HttpPlugin
    Create report
  • Open service 18.245.199.30:443 · dev.game.dogedash.com

    2025-12-22 23:32

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 3652
    Connection: close
    Date: Mon, 22 Dec 2025 23:33:00 GMT
    Last-Modified: Tue, 25 Jun 2024 08:05:12 GMT
    ETag: "a08678e1e2351274bdff39d416254196"
    x-amz-server-side-encryption: AES256
    Accept-Ranges: bytes
    Server: AmazonS3
    X-Cache: Hit from cloudfront
    Via: 1.1 7b75efd20bebcd4fee78c75f0b1a9fa8.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: CDG55-P2
    X-Amz-Cf-Id: MJ0ZYTaRzuxtKfzhvV4ckhM9MbtunTwbg1lThRFqeEDCUAm1C9YZUg==
    
    Page title: DogeDash
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
        <meta name="apple-mobile-web-app-capable" content="yes">
        <title>DogeDash</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body class="dark">
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas"></canvas>
        </div>
        <div id="loading-cover" style="display:none;">
          <div id="unity-loading-bar">
            <div id="unity-logo"><img src="logo.png"></div>
            <p id='landscape-text'>Turn your device sideways for the best game experience!</p>
            <div id="unity-progress-bar-empty" style="display: none;">
              <div id="unity-progress-bar-full"></div>
            </div>
            <div class="spinner"></div>
          </div>
        </div>
        <div id="unity-fullscreen-button" style="display: none;"></div>
        <script>
          const hideFullScreenButton = "";
          const buildUrl = "Build";
          const loaderUrl = buildUrl + "/1.8-dev.loader.js";
          const config = {
            dataUrl: buildUrl + "/1.8-dev.data",
            frameworkUrl: buildUrl + "/1.8-dev.framework.js",
            codeUrl: buildUrl + "/1.8-dev.wasm",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "Paul Caslin",
            productName: "DogeDash",
            productVersion: "1.8.6",
          };
    
          const container = document.querySelector("#unity-container");
          const canvas = document.querySelector("#unity-canvas");
          const loadingCover = document.querySelector("#loading-cover");
          const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
          const progressBarFull = document.querySelector("#unity-progress-bar-full");
          const fullscreenButton = document.querySelector("#unity-fullscreen-button");
          const spinner = document.querySelector('.spinner');
    
          const canFullscreen = (function() {
            for (const key of [
                'exitFullscreen',
                'webkitExitFullscreen',
                'webkitCancelFullScreen',
                'mozCancelFullScreen',
                'msExitFullscreen',
              ]) {
              if (key in document) {
                return true;
              }
            }
            return false;
          }());
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
            container.className = "unity-mobile";
            config.devicePixelRatio = 1;
          }
          canvas.style.background = "url('" + buildUrl + "/1.8-dev.jpg') center / cover";
          loadingCover.style.display = "";
          console.log("test");
          const script = document.createElement("script");
          script.src = loaderUrl;
          script.onload = () => {
            createUnityInstance(canvas, config, (progress) => {
              spinner.style.display = "none";
              progressBarEmpty.style.display = "";
              progressBarFull.style.width = `${100 * progress}%`;
            }).then((unityInstance) => {
              loadingCover.style.display = "none";
              if (canFullscreen) {
                if (!hideFullScreenButton) {
                  fullscreenButton.style.display = "";
                }
                fullscreenButton.onclick = () => {
                  unityInstance.SetFullscreen(1);
                };
              }
            }).catch((message) => {
              alert(message);
            });
          };
          document.body.appendChild(script);
        </script>
      </body>
    </html>
    
    Found 2025-12-22 by HttpPlugin
    Create report
dev.game.dogedash.com
CN:
dev.game.dogedash.com
Key:
RSA-2048
Issuer:
Not before:
2025-08-17 00:00
Not after:
2026-09-15 23:59
Domain summary