nginx 1.19.2
tcp/443
Open service 142.93.187.54:443 · gaia.docker.worldanvil.com
2024-10-14 13:22
HTTP/1.1 200 OK Content-Type: text/html Date: Mon, 14 Oct 2024 13:22:09 GMT Etag: W/"61767f7b-d39" Last-Modified: Mon, 25 Oct 2021 09:57:15 GMT Server: nginx/1.19.2 Connection: close Transfer-Encoding: chunked Page title: Unity WebGL Player | Hex Grid Learning <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | Hex Grid Learning</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <body> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=960 height=600></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-mobile-warning"> WebGL builds are not supported on mobile devices. </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">Hex Grid Learning</div> </div> </div> <script> var buildUrl = "Build"; var loaderUrl = buildUrl + "/dist.loader.js"; var config = { dataUrl: buildUrl + "/dist.data", frameworkUrl: buildUrl + "/dist.framework.js", codeUrl: buildUrl + "/dist.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "Hex Grid Learning", productVersion: "0.1", }; var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var mobileWarning = document.querySelector("#unity-mobile-warning"); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; // Avoid draining fillrate performance on mobile devices, // and default/override low DPI mode on mobile browsers. config.devicePixelRatio = 1; mobileWarning.style.display = "block"; setTimeout(() => { mobileWarning.style.display = "none"; }, 5000); } else { canvas.style.width = "960px"; canvas.style.height = "600px"; } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>
Open service 142.93.187.54:80 · gaia.docker.worldanvil.com
2024-10-14 13:22
HTTP/1.1 404 Not Found Content-Type: text/plain; charset=utf-8 X-Content-Type-Options: nosniff Date: Mon, 14 Oct 2024 13:22:09 GMT Content-Length: 19 Connection: close 404 page not found