AmazonS3
tcp/443
CloudFront
tcp/80
Open service 18.173.187.103:80 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 301 Moved Permanently Server: CloudFront Date: Fri, 01 Nov 2024 03:07:06 GMT Content-Type: text/html Content-Length: 167 Connection: close Location: https://game.magicami.net/ X-Cache: Redirect from cloudfront Via: 1.1 3a5ebe10b769db9444c2df2c2e8a76a8.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: 6Cn8K7oReeIWNw6zOLKtWfUDdPbTJYTDqZGF4CYUEAPCW8fJHMGm2w== Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>CloudFront</center> </body> </html>
Open service 18.173.187.103:443 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 3415 Connection: close Date: Fri, 01 Nov 2024 03:07:05 GMT Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT ETag: "f54e84264580f567483f99319cbf74be" x-amz-server-side-encryption: AES256 Accept-Ranges: bytes Server: AmazonS3 X-Cache: Hit from cloudfront Via: 1.1 6da146f012af036eaa9002470b7d7c54.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: UyElPuMJ_jBSscyjA0BSuqM7-hPQtLWIGBoBVgwB4EcQGZ-tVa-FmA== Age: 2 Page title: Unity WebGL Player | magicami <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | magicami</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <body> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=1138 height=640></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-mobile-warning"> WebGL builds are not supported on mobile devices. </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">magicami</div> </div> </div> <script> var buildUrl = "Build"; var loaderUrl = buildUrl + "/magicami.loader.js"; var config = { dataUrl: buildUrl + "/magicami.data.unityweb", frameworkUrl: buildUrl + "/magicami.framework.js.unityweb", codeUrl: buildUrl + "/magicami.wasm.unityweb", streamingAssetsUrl: "StreamingAssets", companyName: "jp.co.griphone.magicami", productName: "magicami", productVersion: "3.28.0", }; var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var mobileWarning = document.querySelector("#unity-mobile-warning"); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; // Avoid draining fillrate performance on mobile devices, // and default/override low DPI mode on mobile browsers. config.devicePixelRatio = 1; mobileWarning.style.display = "block"; setTimeout(() => { mobileWarning.style.display = "none"; }, 5000); } else { canvas.style.width = "1138px"; canvas.style.height = "640px"; } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>
Open service 18.173.187.72:443 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 3415 Connection: close Date: Fri, 01 Nov 2024 03:07:05 GMT Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT ETag: "f54e84264580f567483f99319cbf74be" x-amz-server-side-encryption: AES256 Accept-Ranges: bytes Server: AmazonS3 X-Cache: Hit from cloudfront Via: 1.1 e46f362ef9260e60e122406168399f5c.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: p7G1juJ7rcmrd2mW-9jzcQVx6H_G9-jKCea6LqzwvwJOeUjj2M9d5Q== Page title: Unity WebGL Player | magicami <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | magicami</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <body> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=1138 height=640></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-mobile-warning"> WebGL builds are not supported on mobile devices. </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">magicami</div> </div> </div> <script> var buildUrl = "Build"; var loaderUrl = buildUrl + "/magicami.loader.js"; var config = { dataUrl: buildUrl + "/magicami.data.unityweb", frameworkUrl: buildUrl + "/magicami.framework.js.unityweb", codeUrl: buildUrl + "/magicami.wasm.unityweb", streamingAssetsUrl: "StreamingAssets", companyName: "jp.co.griphone.magicami", productName: "magicami", productVersion: "3.28.0", }; var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var mobileWarning = document.querySelector("#unity-mobile-warning"); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; // Avoid draining fillrate performance on mobile devices, // and default/override low DPI mode on mobile browsers. config.devicePixelRatio = 1; mobileWarning.style.display = "block"; setTimeout(() => { mobileWarning.style.display = "none"; }, 5000); } else { canvas.style.width = "1138px"; canvas.style.height = "640px"; } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>
Open service 18.173.187.111:80 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 301 Moved Permanently Server: CloudFront Date: Fri, 01 Nov 2024 03:07:04 GMT Content-Type: text/html Content-Length: 167 Connection: close Location: https://game.magicami.net/ X-Cache: Redirect from cloudfront Via: 1.1 25a522e44c88aba621285693935f1eaa.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: aGg1bfqiW5tKINhrGLL2Hw8lx6EpxPKEGHlGS4LtS6ug4Y2vKP35-Q== Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>CloudFront</center> </body> </html>
Open service 18.173.187.127:80 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 301 Moved Permanently Server: CloudFront Date: Fri, 01 Nov 2024 03:07:04 GMT Content-Type: text/html Content-Length: 167 Connection: close Location: https://game.magicami.net/ X-Cache: Redirect from cloudfront Via: 1.1 86df4d22c97ec96360d46cef55fb5f2a.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: g7Yp0rdP9_JpbD1i2L6nXp5PSd5hPxy6-emXg7xmKdfQahsk5a86Og== Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>CloudFront</center> </body> </html>
Open service 18.173.187.111:443 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 3415 Connection: close Date: Fri, 01 Nov 2024 03:07:05 GMT Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT ETag: "f54e84264580f567483f99319cbf74be" x-amz-server-side-encryption: AES256 Accept-Ranges: bytes Server: AmazonS3 X-Cache: Hit from cloudfront Via: 1.1 3c2c38b11de7f29e091125f84ca68d28.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: 9-PD18k9taRVhrYLLhOp4uI2DQU8Go2mD5H7qd3f9Lv2Pqipdu651w== Page title: Unity WebGL Player | magicami <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | magicami</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <body> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=1138 height=640></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-mobile-warning"> WebGL builds are not supported on mobile devices. </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">magicami</div> </div> </div> <script> var buildUrl = "Build"; var loaderUrl = buildUrl + "/magicami.loader.js"; var config = { dataUrl: buildUrl + "/magicami.data.unityweb", frameworkUrl: buildUrl + "/magicami.framework.js.unityweb", codeUrl: buildUrl + "/magicami.wasm.unityweb", streamingAssetsUrl: "StreamingAssets", companyName: "jp.co.griphone.magicami", productName: "magicami", productVersion: "3.28.0", }; var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var mobileWarning = document.querySelector("#unity-mobile-warning"); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; // Avoid draining fillrate performance on mobile devices, // and default/override low DPI mode on mobile browsers. config.devicePixelRatio = 1; mobileWarning.style.display = "block"; setTimeout(() => { mobileWarning.style.display = "none"; }, 5000); } else { canvas.style.width = "1138px"; canvas.style.height = "640px"; } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>
Open service 18.173.187.72:80 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 301 Moved Permanently Server: CloudFront Date: Fri, 01 Nov 2024 03:07:04 GMT Content-Type: text/html Content-Length: 167 Connection: close Location: https://game.magicami.net/ X-Cache: Redirect from cloudfront Via: 1.1 455035b7b3ab5f564b775e2968249d3e.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: UM77LuTJvKLLeGZU36MZsGAYXel8oxyS71EC9B-FtRce2Uqh9z-dqg== Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>CloudFront</center> </body> </html>
Open service 18.173.187.127:443 · game.magicami.net
2024-11-01 03:07
HTTP/1.1 200 OK Content-Type: text/html Content-Length: 3415 Connection: close Date: Fri, 01 Nov 2024 03:07:05 GMT Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT ETag: "f54e84264580f567483f99319cbf74be" x-amz-server-side-encryption: AES256 Accept-Ranges: bytes Server: AmazonS3 X-Cache: Hit from cloudfront Via: 1.1 0a93e5f50864322b5cd49038d9c83154.cloudfront.net (CloudFront) X-Amz-Cf-Pop: MUC50-P4 X-Amz-Cf-Id: jsHWEw-ZFRFKCRDviOf7A2upHaNSEJAs-QIpXX0ymgOoh0y-Tz1lCQ== Page title: Unity WebGL Player | magicami <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | magicami</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <body> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas" width=1138 height=640></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-mobile-warning"> WebGL builds are not supported on mobile devices. </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">magicami</div> </div> </div> <script> var buildUrl = "Build"; var loaderUrl = buildUrl + "/magicami.loader.js"; var config = { dataUrl: buildUrl + "/magicami.data.unityweb", frameworkUrl: buildUrl + "/magicami.framework.js.unityweb", codeUrl: buildUrl + "/magicami.wasm.unityweb", streamingAssetsUrl: "StreamingAssets", companyName: "jp.co.griphone.magicami", productName: "magicami", productVersion: "3.28.0", }; var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); var mobileWarning = document.querySelector("#unity-mobile-warning"); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; // Avoid draining fillrate performance on mobile devices, // and default/override low DPI mode on mobile browsers. config.devicePixelRatio = 1; mobileWarning.style.display = "block"; setTimeout(() => { mobileWarning.style.display = "none"; }, 5000); } else { canvas.style.width = "1138px"; canvas.style.height = "640px"; } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>