Domain game.magicami.net
United States
AMAZON-02
Software information

AmazonS3 AmazonS3

tcp/443

CloudFront

tcp/80

  • Open service 18.173.187.103:80 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 301 Moved Permanently
    Server: CloudFront
    Date: Fri, 01 Nov 2024 03:07:06 GMT
    Content-Type: text/html
    Content-Length: 167
    Connection: close
    Location: https://game.magicami.net/
    X-Cache: Redirect from cloudfront
    Via: 1.1 3a5ebe10b769db9444c2df2c2e8a76a8.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
    X-Amz-Cf-Id: 6Cn8K7oReeIWNw6zOLKtWfUDdPbTJYTDqZGF4CYUEAPCW8fJHMGm2w==
    
    Page title: 301 Moved Permanently
    
    <html>
    <head><title>301 Moved Permanently</title></head>
    <body>
    <center><h1>301 Moved Permanently</h1></center>
    <hr><center>CloudFront</center>
    </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.103:443 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 3415
    Connection: close
    Date: Fri, 01 Nov 2024 03:07:05 GMT
    Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT
    ETag: "f54e84264580f567483f99319cbf74be"
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    Accept-Ranges: bytes
    Server: AmazonS3
    X-Cache: Hit from cloudfront
    Via: 1.1 6da146f012af036eaa9002470b7d7c54.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
    X-Amz-Cf-Id: UyElPuMJ_jBSscyjA0BSuqM7-hPQtLWIGBoBVgwB4EcQGZ-tVa-FmA==
    Age: 2
    
    Page title: Unity WebGL Player | magicami
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | magicami</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=1138 height=640></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
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          </div>
          <div id="unity-mobile-warning">
            WebGL builds are not supported on mobile devices.
          </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">magicami</div>
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          // By default Unity keeps WebGL canvas render target size matched with
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          // Set this to false if you want to decouple this synchronization from
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          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize = false;
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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            // Avoid draining fillrate performance on mobile devices,
            // and default/override low DPI mode on mobile browsers.
            config.devicePixelRatio = 1;
            mobileWarning.style.display = "block";
            setTimeout(() => {
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          loadingBar.style.display = "block";
    
          var script = document.createElement("script");
          script.src = loaderUrl;
          script.onload = () => {
            createUnityInstance(canvas, config, (progress) => {
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              fullscreenButton.onclick = () => {
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              alert(message);
            });
          };
          document.body.appendChild(script);
        </script>
      </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.72:443 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 3415
    Connection: close
    Date: Fri, 01 Nov 2024 03:07:05 GMT
    Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT
    ETag: "f54e84264580f567483f99319cbf74be"
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    Accept-Ranges: bytes
    Server: AmazonS3
    X-Cache: Hit from cloudfront
    Via: 1.1 e46f362ef9260e60e122406168399f5c.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
    X-Amz-Cf-Id: p7G1juJ7rcmrd2mW-9jzcQVx6H_G9-jKCea6LqzwvwJOeUjj2M9d5Q==
    
    Page title: Unity WebGL Player | magicami
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | magicami</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=1138 height=640></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-mobile-warning">
            WebGL builds are not supported on mobile devices.
          </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">magicami</div>
          </div>
        </div>
        <script>
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/magicami.loader.js";
          var config = {
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            frameworkUrl: buildUrl + "/magicami.framework.js.unityweb",
            codeUrl: buildUrl + "/magicami.wasm.unityweb",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "jp.co.griphone.magicami",
            productName: "magicami",
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          var container = document.querySelector("#unity-container");
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          // By default Unity keeps WebGL canvas render target size matched with
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          // Set this to false if you want to decouple this synchronization from
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          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize = false;
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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            // and default/override low DPI mode on mobile browsers.
            config.devicePixelRatio = 1;
            mobileWarning.style.display = "block";
            setTimeout(() => {
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            canvas.style.height = "640px";
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          loadingBar.style.display = "block";
    
          var script = document.createElement("script");
          script.src = loaderUrl;
          script.onload = () => {
            createUnityInstance(canvas, config, (progress) => {
              progressBarFull.style.width = 100 * progress + "%";
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              fullscreenButton.onclick = () => {
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              alert(message);
            });
          };
          document.body.appendChild(script);
        </script>
      </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.111:80 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 301 Moved Permanently
    Server: CloudFront
    Date: Fri, 01 Nov 2024 03:07:04 GMT
    Content-Type: text/html
    Content-Length: 167
    Connection: close
    Location: https://game.magicami.net/
    X-Cache: Redirect from cloudfront
    Via: 1.1 25a522e44c88aba621285693935f1eaa.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
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    Page title: 301 Moved Permanently
    
    <html>
    <head><title>301 Moved Permanently</title></head>
    <body>
    <center><h1>301 Moved Permanently</h1></center>
    <hr><center>CloudFront</center>
    </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.127:80 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 301 Moved Permanently
    Server: CloudFront
    Date: Fri, 01 Nov 2024 03:07:04 GMT
    Content-Type: text/html
    Content-Length: 167
    Connection: close
    Location: https://game.magicami.net/
    X-Cache: Redirect from cloudfront
    Via: 1.1 86df4d22c97ec96360d46cef55fb5f2a.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
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    Page title: 301 Moved Permanently
    
    <html>
    <head><title>301 Moved Permanently</title></head>
    <body>
    <center><h1>301 Moved Permanently</h1></center>
    <hr><center>CloudFront</center>
    </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.111:443 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 3415
    Connection: close
    Date: Fri, 01 Nov 2024 03:07:05 GMT
    Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT
    ETag: "f54e84264580f567483f99319cbf74be"
    x-amz-server-side-encryption: AES256
    Accept-Ranges: bytes
    Server: AmazonS3
    X-Cache: Hit from cloudfront
    Via: 1.1 3c2c38b11de7f29e091125f84ca68d28.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
    X-Amz-Cf-Id: 9-PD18k9taRVhrYLLhOp4uI2DQU8Go2mD5H7qd3f9Lv2Pqipdu651w==
    
    Page title: Unity WebGL Player | magicami
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | magicami</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=1138 height=640></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-mobile-warning">
            WebGL builds are not supported on mobile devices.
          </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">magicami</div>
          </div>
        </div>
        <script>
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/magicami.loader.js";
          var config = {
            dataUrl: buildUrl + "/magicami.data.unityweb",
            frameworkUrl: buildUrl + "/magicami.framework.js.unityweb",
            codeUrl: buildUrl + "/magicami.wasm.unityweb",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "jp.co.griphone.magicami",
            productName: "magicami",
            productVersion: "3.28.0",
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          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var mobileWarning = document.querySelector("#unity-mobile-warning");
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize = false;
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
            container.className = "unity-mobile";
            // Avoid draining fillrate performance on mobile devices,
            // and default/override low DPI mode on mobile browsers.
            config.devicePixelRatio = 1;
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            setTimeout(() => {
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            canvas.style.height = "640px";
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          loadingBar.style.display = "block";
    
          var script = document.createElement("script");
          script.src = loaderUrl;
          script.onload = () => {
            createUnityInstance(canvas, config, (progress) => {
              progressBarFull.style.width = 100 * progress + "%";
            }).then((unityInstance) => {
              loadingBar.style.display = "none";
              fullscreenButton.onclick = () => {
                unityInstance.SetFullscreen(1);
              };
            }).catch((message) => {
              alert(message);
            });
          };
          document.body.appendChild(script);
        </script>
      </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.72:80 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 301 Moved Permanently
    Server: CloudFront
    Date: Fri, 01 Nov 2024 03:07:04 GMT
    Content-Type: text/html
    Content-Length: 167
    Connection: close
    Location: https://game.magicami.net/
    X-Cache: Redirect from cloudfront
    Via: 1.1 455035b7b3ab5f564b775e2968249d3e.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
    X-Amz-Cf-Id: UM77LuTJvKLLeGZU36MZsGAYXel8oxyS71EC9B-FtRce2Uqh9z-dqg==
    
    Page title: 301 Moved Permanently
    
    <html>
    <head><title>301 Moved Permanently</title></head>
    <body>
    <center><h1>301 Moved Permanently</h1></center>
    <hr><center>CloudFront</center>
    </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
  • Open service 18.173.187.127:443 · game.magicami.net

    2024-11-01 03:07

    HTTP/1.1 200 OK
    Content-Type: text/html
    Content-Length: 3415
    Connection: close
    Date: Fri, 01 Nov 2024 03:07:05 GMT
    Last-Modified: Tue, 31 Oct 2023 08:33:56 GMT
    ETag: "f54e84264580f567483f99319cbf74be"
    x-amz-server-side-encryption: AES256
    Accept-Ranges: bytes
    Server: AmazonS3
    X-Cache: Hit from cloudfront
    Via: 1.1 0a93e5f50864322b5cd49038d9c83154.cloudfront.net (CloudFront)
    X-Amz-Cf-Pop: MUC50-P4
    X-Amz-Cf-Id: jsHWEw-ZFRFKCRDviOf7A2upHaNSEJAs-QIpXX0ymgOoh0y-Tz1lCQ==
    
    Page title: Unity WebGL Player | magicami
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | magicami</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=1138 height=640></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-mobile-warning">
            WebGL builds are not supported on mobile devices.
          </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">magicami</div>
          </div>
        </div>
        <script>
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/magicami.loader.js";
          var config = {
            dataUrl: buildUrl + "/magicami.data.unityweb",
            frameworkUrl: buildUrl + "/magicami.framework.js.unityweb",
            codeUrl: buildUrl + "/magicami.wasm.unityweb",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "jp.co.griphone.magicami",
            productName: "magicami",
            productVersion: "3.28.0",
          };
    
          var container = document.querySelector("#unity-container");
          var canvas = document.querySelector("#unity-canvas");
          var loadingBar = document.querySelector("#unity-loading-bar");
          var progressBarFull = document.querySelector("#unity-progress-bar-full");
          var fullscreenButton = document.querySelector("#unity-fullscreen-button");
          var mobileWarning = document.querySelector("#unity-mobile-warning");
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize = false;
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
            container.className = "unity-mobile";
            // Avoid draining fillrate performance on mobile devices,
            // and default/override low DPI mode on mobile browsers.
            config.devicePixelRatio = 1;
            mobileWarning.style.display = "block";
            setTimeout(() => {
              mobileWarning.style.display = "none";
            }, 5000);
          } else {
            canvas.style.width = "1138px";
            canvas.style.height = "640px";
          }
          loadingBar.style.display = "block";
    
          var script = document.createElement("script");
          script.src = loaderUrl;
          script.onload = () => {
            createUnityInstance(canvas, config, (progress) => {
              progressBarFull.style.width = 100 * progress + "%";
            }).then((unityInstance) => {
              loadingBar.style.display = "none";
              fullscreenButton.onclick = () => {
                unityInstance.SetFullscreen(1);
              };
            }).catch((message) => {
              alert(message);
            });
          };
          document.body.appendChild(script);
        </script>
      </body>
    </html>
    
    Found 2024-11-01 by HttpPlugin
    Create report
game.trinity.griphone.appgame.magicami.netgame-dx.trinity.griphone.appgame-dx.magicami.net
CN:
game.trinity.griphone.app
Key:
RSA-2048
Issuer:
Not before:
2023-12-01 00:00
Not after:
2024-12-30 23:59