Domain kroltan.com
Germany
AMAZON-02
Software information

Netlify

tcp/443 tcp/80

  • Open service 2a05:d014:275:cb01::c8:443 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 200 OK
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    Server: Netlify
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    <?xml-stylesheet type="text/xsl" href="templates/website.xsl" ?>
    <root>
        <profile>
            <name>Leonardo Giovanni Scur</name>
            <picture href="assets/me.png">
                Monochromatic photo of a caucasian male in his early twenties,
                slightly overweight, shoulder-length hair tied at the back,
                wearing slightly crooked square-framed glasses and a black T-shirt upon an empty background.
            </picture>
            <introduction>
                Hi! I'm Leonardo, a game programmer who also makes web things in his spare time.
            </introduction>
            <contact name="E-mail"
                     href="mailto:me@kroltan.com"
                     value="me@kroltan.com"
                     kind="identity"/>
            <contact name="LinkedIn"
                     href="https://www.linkedin.com/in/kroltan/"
                     value="kroltan"/>
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                     href="https://github.com/kroltan"
                     value="kroltan"/>
            <contact name="itch.io"
                     href="https://kroltan.itch.io/"
                     value="kroltan"/>
            <contact name="Ludum Dare"
                     href="https://ldjam.com/users/kroltan/games"
                     value="kroltan"/>
            <contact name="StackOverflow"
                     href="https://stackoverflow.com/users/1045510/kroltan"
                     value="kroltan"/>
            <contact name="Mastodon"
                     href="https://functional.cafe/@kroltan"
                     value="at functional.cafe"/>
        </profile>
        <job company="Prodigy Education"
             title="Software Developer III"
             start="2023"
             id="prodigy2023">
            <summary>
                Multiplayer web game development in TypeScript
            </summary>
            <p>
                Development and maintenance of <a href="https://prodigygame.com">Prodigy Math</a>, a classroom and home-use
                educational math game, using a custom TypeScript-based web game engine.
            </p>
        </job>
        <job cover="assets/pkxd.png"
             company="Afterverse"
             title="Game Software Engineer"
             start="2021"
             end="2023"
             id="afterverse2021">
            <summary>
                Programming for PK XD, a 3D mobile social game with millions of downloads on a large team,
                mostly Unity and C# gameplay programming and software architecture, some Kotlin backend/networking.
            </summary>
            <p>
                Development of user-facing and internal features for PK XD (<a
                    href="https://play.google.com/store/apps/details?id=com.movile.playkids.pkxd">Android</a>, <a
                    href="https://apps.apple.com/us/app/pk-xd-explore-the-universe/id1449842729">iOS</a>, <a
                    href="https://playpkxd.com/">Desktop</a>),
                a 3D multiplayer social game for kids (think Club Penguin styled after The Jetsons) with >100 million
                downloads. Some of my work on it:
            </p>
            <ul>
                <li>Marking backpack items as favorites for easier access to preferred items;</li>
                <li>Health, score and respawn logic for shooter-based UGC games, from networking, to gameplay, and UI;
                </li>
                <li>
                    Significant performance and architectural improvements to the usage of Addressables for loading
                    of player-created houses and games;
                </li>
            </ul>
            <p>
                I worked mainly with C# on the Unity game client, but would sometimes dip into the server-side Protobuf
                and Kotlin code when needed. Also worked on the software architecture, fundamental features and tooling
                for unannounced projects.
            </p>
            <p>
                Built an ECS-inspired architecture to standardize the local access as well as network synchronization of
                interactive game objects for an unannounced project, allowing for faster development of networked
                gameplay features. Using said architecture, implemented an object picking menu for touchscreen 
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 18.192.231.252:443 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 200 OK
    Accept-Ranges: bytes
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    Cache-Control: public,max-age=0,must-revalidate
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    Date: Mon, 16 Sep 2024 07:13:31 GMT
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    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <?xml-stylesheet type="text/xsl" href="templates/website.xsl" ?>
    <root>
        <profile>
            <name>Leonardo Giovanni Scur</name>
            <picture href="assets/me.png">
                Monochromatic photo of a caucasian male in his early twenties,
                slightly overweight, shoulder-length hair tied at the back,
                wearing slightly crooked square-framed glasses and a black T-shirt upon an empty background.
            </picture>
            <introduction>
                Hi! I'm Leonardo, a game programmer who also makes web things in his spare time.
            </introduction>
            <contact name="E-mail"
                     href="mailto:me@kroltan.com"
                     value="me@kroltan.com"
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            <contact name="Ludum Dare"
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                     value="kroltan"/>
            <contact name="StackOverflow"
                     href="https://stackoverflow.com/users/1045510/kroltan"
                     value="kroltan"/>
            <contact name="Mastodon"
                     href="https://functional.cafe/@kroltan"
                     value="at functional.cafe"/>
        </profile>
        <job company="Prodigy Education"
             title="Software Developer III"
             start="2023"
             id="prodigy2023">
            <summary>
                Multiplayer web game development in TypeScript
            </summary>
            <p>
                Development and maintenance of <a href="https://prodigygame.com">Prodigy Math</a>, a classroom and home-use
                educational math game, using a custom TypeScript-based web game engine.
            </p>
        </job>
        <job cover="assets/pkxd.png"
             company="Afterverse"
             title="Game Software Engineer"
             start="2021"
             end="2023"
             id="afterverse2021">
            <summary>
                Programming for PK XD, a 3D mobile social game with millions of downloads on a large team,
                mostly Unity and C# gameplay programming and software architecture, some Kotlin backend/networking.
            </summary>
            <p>
                Development of user-facing and internal features for PK XD (<a
                    href="https://play.google.com/store/apps/details?id=com.movile.playkids.pkxd">Android</a>, <a
                    href="https://apps.apple.com/us/app/pk-xd-explore-the-universe/id1449842729">iOS</a>, <a
                    href="https://playpkxd.com/">Desktop</a>),
                a 3D multiplayer social game for kids (think Club Penguin styled after The Jetsons) with >100 million
                downloads. Some of my work on it:
            </p>
            <ul>
                <li>Marking backpack items as favorites for easier access to preferred items;</li>
                <li>Health, score and respawn logic for shooter-based UGC games, from networking, to gameplay, and UI;
                </li>
                <li>
                    Significant performance and architectural improvements to the usage of Addressables for loading
                    of player-created houses and games;
                </li>
            </ul>
            <p>
                I worked mainly with C# on the Unity game client, but would sometimes dip into the server-side Protobuf
                and Kotlin code when needed. Also worked on the software architecture, fundamental features and tooling
                for unannounced projects.
            </p>
            <p>
                Built an ECS-inspired architecture to standardize the local access as well as network synchronization of
                interactive game objects for an unannounced project, allowing for faster development of networked
                gameplay features. Using said architecture, implemented an object picking menu for touchscreen 
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 2a05:d014:275:cb01::c8:80 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 301 Moved Permanently
    Content-Type: text/plain; charset=utf-8
    Date: Mon, 16 Sep 2024 07:13:31 GMT
    Location: https://kroltan.com/
    Server: Netlify
    X-Nf-Request-Id: 01J7WTVVVRH7FBH5QSRHDE5N1B
    Content-Length: 35
    Connection: close
    
    
    Redirecting to https://kroltan.com/
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 2a05:d014:58f:6200::64:443 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 200 OK
    Accept-Ranges: bytes
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    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <?xml-stylesheet type="text/xsl" href="templates/website.xsl" ?>
    <root>
        <profile>
            <name>Leonardo Giovanni Scur</name>
            <picture href="assets/me.png">
                Monochromatic photo of a caucasian male in his early twenties,
                slightly overweight, shoulder-length hair tied at the back,
                wearing slightly crooked square-framed glasses and a black T-shirt upon an empty background.
            </picture>
            <introduction>
                Hi! I'm Leonardo, a game programmer who also makes web things in his spare time.
            </introduction>
            <contact name="E-mail"
                     href="mailto:me@kroltan.com"
                     value="me@kroltan.com"
                     kind="identity"/>
            <contact name="LinkedIn"
                     href="https://www.linkedin.com/in/kroltan/"
                     value="kroltan"/>
            <contact name="GitHub"
                     href="https://github.com/kroltan"
                     value="kroltan"/>
            <contact name="itch.io"
                     href="https://kroltan.itch.io/"
                     value="kroltan"/>
            <contact name="Ludum Dare"
                     href="https://ldjam.com/users/kroltan/games"
                     value="kroltan"/>
            <contact name="StackOverflow"
                     href="https://stackoverflow.com/users/1045510/kroltan"
                     value="kroltan"/>
            <contact name="Mastodon"
                     href="https://functional.cafe/@kroltan"
                     value="at functional.cafe"/>
        </profile>
        <job company="Prodigy Education"
             title="Software Developer III"
             start="2023"
             id="prodigy2023">
            <summary>
                Multiplayer web game development in TypeScript
            </summary>
            <p>
                Development and maintenance of <a href="https://prodigygame.com">Prodigy Math</a>, a classroom and home-use
                educational math game, using a custom TypeScript-based web game engine.
            </p>
        </job>
        <job cover="assets/pkxd.png"
             company="Afterverse"
             title="Game Software Engineer"
             start="2021"
             end="2023"
             id="afterverse2021">
            <summary>
                Programming for PK XD, a 3D mobile social game with millions of downloads on a large team,
                mostly Unity and C# gameplay programming and software architecture, some Kotlin backend/networking.
            </summary>
            <p>
                Development of user-facing and internal features for PK XD (<a
                    href="https://play.google.com/store/apps/details?id=com.movile.playkids.pkxd">Android</a>, <a
                    href="https://apps.apple.com/us/app/pk-xd-explore-the-universe/id1449842729">iOS</a>, <a
                    href="https://playpkxd.com/">Desktop</a>),
                a 3D multiplayer social game for kids (think Club Penguin styled after The Jetsons) with >100 million
                downloads. Some of my work on it:
            </p>
            <ul>
                <li>Marking backpack items as favorites for easier access to preferred items;</li>
                <li>Health, score and respawn logic for shooter-based UGC games, from networking, to gameplay, and UI;
                </li>
                <li>
                    Significant performance and architectural improvements to the usage of Addressables for loading
                    of player-created houses and games;
                </li>
            </ul>
            <p>
                I worked mainly with C# on the Unity game client, but would sometimes dip into the server-side Protobuf
                and Kotlin code when needed. Also worked on the software architecture, fundamental features and tooling
                for unannounced projects.
            </p>
            <p>
                Built an ECS-inspired architecture to standardize the local access as well as network synchronization of
                interactive game objects for an unannounced project, allowing for faster development of networked
                gameplay features. Using said architecture, implemented an object picking menu for touchscreen 
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 2a05:d014:58f:6200::64:80 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 301 Moved Permanently
    Content-Type: text/plain; charset=utf-8
    Date: Mon, 16 Sep 2024 07:13:31 GMT
    Location: https://kroltan.com/
    Server: Netlify
    X-Nf-Request-Id: 01J7WTVVVG7XH4C6WZB9AWJQF1
    Content-Length: 35
    Connection: close
    
    
    Redirecting to https://kroltan.com/
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 3.70.101.28:80 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 301 Moved Permanently
    Content-Type: text/plain; charset=utf-8
    Date: Mon, 16 Sep 2024 07:13:31 GMT
    Location: https://kroltan.com/
    Server: Netlify
    X-Nf-Request-Id: 01J7WTVVX5D3C728A8D8Q5223Y
    Content-Length: 35
    Connection: close
    
    
    Redirecting to https://kroltan.com/
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 3.70.101.28:443 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 200 OK
    Accept-Ranges: bytes
    Age: 2
    Cache-Control: public,max-age=0,must-revalidate
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    Connection: close
    
    
    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <?xml-stylesheet type="text/xsl" href="templates/website.xsl" ?>
    <root>
        <profile>
            <name>Leonardo Giovanni Scur</name>
            <picture href="assets/me.png">
                Monochromatic photo of a caucasian male in his early twenties,
                slightly overweight, shoulder-length hair tied at the back,
                wearing slightly crooked square-framed glasses and a black T-shirt upon an empty background.
            </picture>
            <introduction>
                Hi! I'm Leonardo, a game programmer who also makes web things in his spare time.
            </introduction>
            <contact name="E-mail"
                     href="mailto:me@kroltan.com"
                     value="me@kroltan.com"
                     kind="identity"/>
            <contact name="LinkedIn"
                     href="https://www.linkedin.com/in/kroltan/"
                     value="kroltan"/>
            <contact name="GitHub"
                     href="https://github.com/kroltan"
                     value="kroltan"/>
            <contact name="itch.io"
                     href="https://kroltan.itch.io/"
                     value="kroltan"/>
            <contact name="Ludum Dare"
                     href="https://ldjam.com/users/kroltan/games"
                     value="kroltan"/>
            <contact name="StackOverflow"
                     href="https://stackoverflow.com/users/1045510/kroltan"
                     value="kroltan"/>
            <contact name="Mastodon"
                     href="https://functional.cafe/@kroltan"
                     value="at functional.cafe"/>
        </profile>
        <job company="Prodigy Education"
             title="Software Developer III"
             start="2023"
             id="prodigy2023">
            <summary>
                Multiplayer web game development in TypeScript
            </summary>
            <p>
                Development and maintenance of <a href="https://prodigygame.com">Prodigy Math</a>, a classroom and home-use
                educational math game, using a custom TypeScript-based web game engine.
            </p>
        </job>
        <job cover="assets/pkxd.png"
             company="Afterverse"
             title="Game Software Engineer"
             start="2021"
             end="2023"
             id="afterverse2021">
            <summary>
                Programming for PK XD, a 3D mobile social game with millions of downloads on a large team,
                mostly Unity and C# gameplay programming and software architecture, some Kotlin backend/networking.
            </summary>
            <p>
                Development of user-facing and internal features for PK XD (<a
                    href="https://play.google.com/store/apps/details?id=com.movile.playkids.pkxd">Android</a>, <a
                    href="https://apps.apple.com/us/app/pk-xd-explore-the-universe/id1449842729">iOS</a>, <a
                    href="https://playpkxd.com/">Desktop</a>),
                a 3D multiplayer social game for kids (think Club Penguin styled after The Jetsons) with >100 million
                downloads. Some of my work on it:
            </p>
            <ul>
                <li>Marking backpack items as favorites for easier access to preferred items;</li>
                <li>Health, score and respawn logic for shooter-based UGC games, from networking, to gameplay, and UI;
                </li>
                <li>
                    Significant performance and architectural improvements to the usage of Addressables for loading
                    of player-created houses and games;
                </li>
            </ul>
            <p>
                I worked mainly with C# on the Unity game client, but would sometimes dip into the server-side Protobuf
                and Kotlin code when needed. Also worked on the software architecture, fundamental features and tooling
                for unannounced projects.
            </p>
            <p>
                Built an ECS-inspired architecture to standardize the local access as well as network synchronization of
                interactive game objects for an unannounced project, allowing for faster development of networked
                gameplay features. Using said architecture, implemented an object picking menu for touchscreen 
    Found 2024-09-16 by HttpPlugin
    Create report
  • Open service 18.192.231.252:80 · kroltan.com

    2024-09-16 07:13

    HTTP/1.1 301 Moved Permanently
    Content-Type: text/plain; charset=utf-8
    Date: Mon, 16 Sep 2024 07:13:31 GMT
    Location: https://kroltan.com/
    Server: Netlify
    X-Nf-Request-Id: 01J7WTVVSMHWQYHRVSPK9HDS64
    Content-Length: 35
    Connection: close
    
    
    Redirecting to https://kroltan.com/
    Found 2024-09-16 by HttpPlugin
    Create report
*.kroltan.com*.kroltan.mekroltan.comkroltan.me
CN:
*.kroltan.com
Key:
ECDSA-256
Issuer:
E5
Not before:
2024-09-16 06:14
Not after:
2024-12-15 06:14