.DS_Store” is an abbreviation for “Desktop Services Store”. These files are created automatically by Apples “Finder” software (which is part of their OS).
They store information about the files within a folder, including display options of folders, such as icon positions and view settings.
It may happen that .DS_Store files inadvertently leak filenames such as database backups or private administration panels.
Severity: low
Fingerprint: 5f32cf5d6962f09c1a5d9b0f1a5d9b0fa51163ba2c45b4705483663954836639
Found 3 files trough .DS_Store spidering: /Build /index.html /TemplateData
Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com
2026-01-23 16:04
HTTP/1.1 200 OK
Date: Fri, 23 Jan 2026 16:04:35 GMT
Content-Type: text/html;
Content-Length: 6509
Connection: close
Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
ETag: "0x8D9FD2C6C9D583E"
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Page title: Unity WebGL Player | Skycatcher
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Skycatcher</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Skycatcher</div>
</div>
<div>
<hr>
<!-- Message form for sending stuff to Unity -->
<div class="message-form centered">
<h2>CarId</h2>
<input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
<button onclick="sendMessageToUnity()">Send</button>
</div>
<hr>
</div>
<div>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
</span>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
</span>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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frameworkUrl: buildUrl + "/Builds.framework.js.gz",
codeUrl: buildUrl + "/Builds.wasm.gz",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Skycatcher",
productVersion: "0.1",
showBanner: unityShowBanner,
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// By default Unity keeps WebGL canvas render target size matched with
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// Set this to false if you want to decouple this synchronization fro
Open service 13.107.213.69:443 · meta-dev.stratosphere-games.com
2026-01-10 05:07
HTTP/1.1 200 OK
Date: Sat, 10 Jan 2026 05:07:42 GMT
Content-Type: text/html;
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Page title: Unity WebGL Player | Skycatcher
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Skycatcher</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<div id="unity-container" class="unity-desktop">
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<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Skycatcher</div>
</div>
<div>
<hr>
<!-- Message form for sending stuff to Unity -->
<div class="message-form centered">
<h2>CarId</h2>
<input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
<button onclick="sendMessageToUnity()">Send</button>
</div>
<hr>
</div>
<div>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
</span>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
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<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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codeUrl: buildUrl + "/Builds.wasm.gz",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Skycatcher",
productVersion: "0.1",
showBanner: unityShowBanner,
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Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com
2026-01-09 20:53
HTTP/1.1 200 OK
Date: Fri, 09 Jan 2026 20:53:48 GMT
Content-Type: text/html;
Content-Length: 6509
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Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
ETag: "0x8D9FD2C6C9D583E"
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Page title: Unity WebGL Player | Skycatcher
<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Skycatcher</title>
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<body>
<div id="unity-container" class="unity-desktop">
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</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Skycatcher</div>
</div>
<div>
<hr>
<!-- Message form for sending stuff to Unity -->
<div class="message-form centered">
<h2>CarId</h2>
<input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
<button onclick="sendMessageToUnity()">Send</button>
</div>
<hr>
</div>
<div>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
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<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
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<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Skycatcher",
productVersion: "0.1",
showBanner: unityShowBanner,
};
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization fro
Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com
2026-01-02 16:37
HTTP/1.1 200 OK
Date: Fri, 02 Jan 2026 16:37:47 GMT
Content-Type: text/html;
Content-Length: 6509
Connection: close
Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
ETag: "0x8D9FD2C6C9D583E"
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Page title: Unity WebGL Player | Skycatcher
<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Skycatcher</title>
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<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
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<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Skycatcher</div>
</div>
<div>
<hr>
<!-- Message form for sending stuff to Unity -->
<div class="message-form centered">
<h2>CarId</h2>
<input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
<button onclick="sendMessageToUnity()">Send</button>
</div>
<hr>
</div>
<div>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
</span>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
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<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
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};
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// Set this to false if you want to decouple this synchronization fro
Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com
2025-12-23 06:04
HTTP/1.1 200 OK
Date: Tue, 23 Dec 2025 06:04:01 GMT
Content-Type: text/html;
Content-Length: 6509
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Page title: Unity WebGL Player | Skycatcher
<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Skycatcher</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Skycatcher</div>
</div>
<div>
<hr>
<!-- Message form for sending stuff to Unity -->
<div class="message-form centered">
<h2>CarId</h2>
<input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
<button onclick="sendMessageToUnity()">Send</button>
</div>
<hr>
</div>
<div>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
</span>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
</span>
<span>
<img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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frameworkUrl: buildUrl + "/Builds.framework.js.gz",
codeUrl: buildUrl + "/Builds.wasm.gz",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Skycatcher",
productVersion: "0.1",
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// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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