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    First seen 2023-12-06 07:58
    Last seen 2026-02-09 15:48
    Open for 796 days
  • Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com

    2026-01-23 16:04

    HTTP/1.1 200 OK
    Date: Fri, 23 Jan 2026 16:04:35 GMT
    Content-Type: text/html;
    Content-Length: 6509
    Connection: close
    Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
    ETag: "0x8D9FD2C6C9D583E"
    x-ms-request-id: da89d732-101e-0000-4c81-8cff97000000
    x-ms-version: 2018-03-28
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    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | Skycatcher
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | Skycatcher</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600></canvas>
          <div id="unity-loading-bar">
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          <div id="unity-footer">
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            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">Skycatcher</div>
          </div>
          <div>
            <hr>
            <!-- Message form for sending stuff to Unity -->
            <div class="message-form centered">
                <h2>CarId</h2>
                <input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
                <button onclick="sendMessageToUnity()">Send</button>
            </div>
            <hr>
          </div>
          <div>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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          // Shows a temporary message banner/ribbon for a few seconds, or
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          // If type=='warning', a yellow highlight color is used.
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          var buildUrl = "./Build";
          var loaderUrl = buildUrl + "/Builds.loader.js";
          var config = {
            dataUrl: buildUrl + "/Builds.data.gz",
            frameworkUrl: buildUrl + "/Builds.framework.js.gz",
            codeUrl: buildUrl + "/Builds.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "Skycatcher",
            productVersion: "0.1",
            showBanner: unityShowBanner,
          };
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization fro
    Found 2026-01-23 by HttpPlugin
    Create report
  • Open service 13.107.213.69:443 · meta-dev.stratosphere-games.com

    2026-01-10 05:07

    HTTP/1.1 200 OK
    Date: Sat, 10 Jan 2026 05:07:42 GMT
    Content-Type: text/html;
    Content-Length: 6509
    Connection: close
    Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
    ETag: "0x8D9FD2C6C9D583E"
    x-ms-request-id: 39f4e9ad-101e-0000-32ef-81ff97000000
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    Page title: Unity WebGL Player | Skycatcher
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | Skycatcher</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600></canvas>
          <div id="unity-loading-bar">
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            <div id="unity-progress-bar-empty">
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          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">Skycatcher</div>
          </div>
          <div>
            <hr>
            <!-- Message form for sending stuff to Unity -->
            <div class="message-form centered">
                <h2>CarId</h2>
                <input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
                <button onclick="sendMessageToUnity()">Send</button>
            </div>
            <hr>
          </div>
          <div>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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          </div>
        </div>
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          // Shows a temporary message banner/ribbon for a few seconds, or
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          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
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          // user.
          function unityShowBanner(msg, type) {
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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            div.innerHTML = msg;
            warningBanner.appendChild(div);
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          var buildUrl = "./Build";
          var loaderUrl = buildUrl + "/Builds.loader.js";
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            dataUrl: buildUrl + "/Builds.data.gz",
            frameworkUrl: buildUrl + "/Builds.framework.js.gz",
            codeUrl: buildUrl + "/Builds.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "Skycatcher",
            productVersion: "0.1",
            showBanner: unityShowBanner,
          };
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization fro
    Found 2026-01-10 by HttpPlugin
    Create report
  • Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com

    2026-01-09 20:53

    HTTP/1.1 200 OK
    Date: Fri, 09 Jan 2026 20:53:48 GMT
    Content-Type: text/html;
    Content-Length: 6509
    Connection: close
    Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
    ETag: "0x8D9FD2C6C9D583E"
    x-ms-request-id: e49efd74-101e-003f-7caa-813734000000
    x-ms-version: 2018-03-28
    x-azure-ref: 20260109T205348Z-17ff644dbb8l7nbchC1YTObk7w00000004ng00000000kv4y
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    Page title: Unity WebGL Player | Skycatcher
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | Skycatcher</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600></canvas>
          <div id="unity-loading-bar">
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          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">Skycatcher</div>
          </div>
          <div>
            <hr>
            <!-- Message form for sending stuff to Unity -->
            <div class="message-form centered">
                <h2>CarId</h2>
                <input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
                <button onclick="sendMessageToUnity()">Send</button>
            </div>
            <hr>
          </div>
          <div>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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          // Shows a temporary message banner/ribbon for a few seconds, or
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          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
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          // user.
          function unityShowBanner(msg, type) {
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          var buildUrl = "./Build";
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            frameworkUrl: buildUrl + "/Builds.framework.js.gz",
            codeUrl: buildUrl + "/Builds.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "Skycatcher",
            productVersion: "0.1",
            showBanner: unityShowBanner,
          };
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization fro
    Found 2026-01-09 by HttpPlugin
    Create report
  • Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com

    2026-01-02 16:37

    HTTP/1.1 200 OK
    Date: Fri, 02 Jan 2026 16:37:47 GMT
    Content-Type: text/html;
    Content-Length: 6509
    Connection: close
    Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
    ETag: "0x8D9FD2C6C9D583E"
    x-ms-request-id: ba1efe92-101e-005d-5306-7cf513000000
    x-ms-version: 2018-03-28
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    Page title: Unity WebGL Player | Skycatcher
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | Skycatcher</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600></canvas>
          <div id="unity-loading-bar">
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            <div id="unity-progress-bar-empty">
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          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">Skycatcher</div>
          </div>
          <div>
            <hr>
            <!-- Message form for sending stuff to Unity -->
            <div class="message-form centered">
                <h2>CarId</h2>
                <input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
                <button onclick="sendMessageToUnity()">Send</button>
            </div>
            <hr>
          </div>
          <div>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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          // Shows a temporary message banner/ribbon for a few seconds, or
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          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
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          var buildUrl = "./Build";
          var loaderUrl = buildUrl + "/Builds.loader.js";
          var config = {
            dataUrl: buildUrl + "/Builds.data.gz",
            frameworkUrl: buildUrl + "/Builds.framework.js.gz",
            codeUrl: buildUrl + "/Builds.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "Skycatcher",
            productVersion: "0.1",
            showBanner: unityShowBanner,
          };
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization fro
    Found 2026-01-02 by HttpPlugin
    Create report
  • Open service 13.107.246.67:443 · meta-dev.stratosphere-games.com

    2025-12-23 06:04

    HTTP/1.1 200 OK
    Date: Tue, 23 Dec 2025 06:04:01 GMT
    Content-Type: text/html;
    Content-Length: 6509
    Connection: close
    Last-Modified: Thu, 03 Mar 2022 15:42:29 GMT
    ETag: "0x8D9FD2C6C9D583E"
    x-ms-request-id: d9878a83-701e-0029-6fd1-73c1e3000000
    x-ms-version: 2018-03-28
    x-azure-ref: 20251223T060401Z-159b47b56b6565fwhC1SG1vuhn0000000m0000000000rp4v
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    Accept-Ranges: bytes
    
    Page title: Unity WebGL Player | Skycatcher
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity WebGL Player | Skycatcher</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=960 height=600></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-webgl-logo"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">Skycatcher</div>
          </div>
          <div>
            <hr>
            <!-- Message form for sending stuff to Unity -->
            <div class="message-form centered">
                <h2>CarId</h2>
                <input type="text" name="txtMessage" id="txtMessage" placeholder="Enter message..." />
                <button onclick="sendMessageToUnity()">Send</button>
            </div>
            <hr>
          </div>
          <div>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_01_Main-Camera_Closeup_tb.png" width="100px" alt="L 01" onclick="selectCarToUnity('HC_L_01')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_l_02_Main-Camera_Closeup_tb.png" width="100px" alt="L 02" onclick="selectCarToUnity('HC_L_02')">
            </span>
            <span>
                <img src="https://skycthr.hiveknights.com/wp-content/uploads/2022/01/hovercar_s_23_Main-Camera_Closeup_tb.png" width="100px" alt="S 23" onclick="selectCarToUnity('HC_S_23')">
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          // Shows a temporary message banner/ribbon for a few seconds, or
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          function unityShowBanner(msg, type) {
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          var buildUrl = "./Build";
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            frameworkUrl: buildUrl + "/Builds.framework.js.gz",
            codeUrl: buildUrl + "/Builds.wasm.gz",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "Skycatcher",
            productVersion: "0.1",
            showBanner: unityShowBanner,
          };
    
          // By default Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization fro
    Found 2025-12-23 by HttpPlugin
    Create report
meta-dev.stratosphere-games.com
CN:
meta-dev.stratosphere-games.com
Not before:
2025-07-23 00:00
Not after:
2026-04-14 23:59
meta-dev.stratosphere-games.com
CN:
meta-dev.stratosphere-games.com
Not before:
2025-06-01 00:00
Not after:
2026-04-14 23:59
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