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<h1 id="home">Home</h1>
<!-- # This is the **HOMEPAGE**.
Refer to [Markdown](http://daringfireball.net/projects/markdown/) for how to write markdown files.
## Quick Start Notes:
1. Add images to the *images* folder if the file is referencing an image. -->
<h2 id="what-is-nimgui">What is NimGui?</h2>
<p>NimGui is short for Nimble Immediate Mode General User Interface and is a graphical user interface library for
Unity's runtime. This library is built specifically with C# and Unity in mind and outputs vertex and
index buffers which plug seamleslly into Unity's rendering pipeline.</p>
<h2 id="why-create-another-imgui-framework-for-unity">Why create another ImGui framework for Unity?</h2>
<p>Unity has a few UI solutions so far:</p>
<ul>
<li><a href="https://docs.unity3d.com/Manual/GUIScriptingGuide.html">ImGui system</a> which is not suitable for runtime</li>
<li>A <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html">GameObject based GUI system with a What You See Is What You Get (WYSIWYG) Editor</a></li>
<li>A new web based UI solution <a href="https://docs.unity3d.com/Manual/UIElements.html">UI Toolkit</a> introducing XML
like authoring with CSS styling</li>
</ul>
<p>While each UI Solution has their own use cases, they often come with nuances and caveats which can hamper
iteration times.</p>
<p>NimGui aims to provide a minimalistic library allowing you, the developers, to iterate and create tools to
both visualize/debug/aid your workflow on runtime.</p>
<h2 id="goals">Goals</h2>
<ul>
<li>Performance by default
<ul>
<li>1 draw call UI</li>
<li>Utilizes Burst Compiler to help optimize the UI generation.</li>
</ul>
</li>
<li>Easy quick setup for URP an
Open service 35.185.44.232:443 · nimgui.initialprefabs.com
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Date: Mon, 12 Jan 2026 04:21:46 GMT
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<!DOCTYPE html>
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<title>Home </title>
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<meta name="title" content="Home ">
<meta name="generator" content="docfx 2.59.2.0">
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</head>
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<header>
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<div class="article row grid">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="">
<h1 id="home">Home</h1>
<!-- # This is the **HOMEPAGE**.
Refer to [Markdown](http://daringfireball.net/projects/markdown/) for how to write markdown files.
## Quick Start Notes:
1. Add images to the *images* folder if the file is referencing an image. -->
<h2 id="what-is-nimgui">What is NimGui?</h2>
<p>NimGui is short for Nimble Immediate Mode General User Interface and is a graphical user interface library for
Unity's runtime. This library is built specifically with C# and Unity in mind and outputs vertex and
index buffers which plug seamleslly into Unity's rendering pipeline.</p>
<h2 id="why-create-another-imgui-framework-for-unity">Why create another ImGui framework for Unity?</h2>
<p>Unity has a few UI solutions so far:</p>
<ul>
<li><a href="https://docs.unity3d.com/Manual/GUIScriptingGuide.html">ImGui system</a> which is not suitable for runtime</li>
<li>A <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html">GameObject based GUI system with a What You See Is What You Get (WYSIWYG) Editor</a></li>
<li>A new web based UI solution <a href="https://docs.unity3d.com/Manual/UIElements.html">UI Toolkit</a> introducing XML
like authoring with CSS styling</li>
</ul>
<p>While each UI Solution has their own use cases, they often come with nuances and caveats which can hamper
iteration times.</p>
<p>NimGui aims to provide a minimalistic library allowing you, the developers, to iterate and create tools to
both visualize/debug/aid your workflow on runtime.</p>
<h2 id="goals">Goals</h2>
<ul>
<li>Performance by default
<ul>
<li>1 draw call UI</li>
<li>Utilizes Burst Compiler to help optimize the UI generation.</li>
</ul>
</li>
<li>Easy quick setup for URP an
Open service 2600:1901:0:7b8a:::80 · nimgui.initialprefabs.com
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Open service 35.185.44.232:80 · nimgui.initialprefabs.com
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