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  • Open service 2600:1901:0:7b8a:::443 · nimgui.initialprefabs.com

    2026-01-12 04:21

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    <!DOCTYPE html>
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                <article class="content wrap" id="_content" data-uid="">
    <h1 id="home">Home</h1>
    <!-- # This is the **HOMEPAGE**.
    Refer to [Markdown](http://daringfireball.net/projects/markdown/) for how to write markdown files.
    ## Quick Start Notes:
    1. Add images to the *images* folder if the file is referencing an image. -->
    
    <h2 id="what-is-nimgui">What is NimGui?</h2>
    <p>NimGui is short for Nimble Immediate Mode General User Interface and is a graphical user interface library for
    Unity's runtime. This library is built specifically with C# and Unity in mind and outputs vertex and
    index buffers which plug seamleslly into Unity's rendering pipeline.</p>
    <h2 id="why-create-another-imgui-framework-for-unity">Why create another ImGui framework for Unity?</h2>
    <p>Unity has a few UI solutions so far:</p>
    <ul>
    <li><a href="https://docs.unity3d.com/Manual/GUIScriptingGuide.html">ImGui system</a> which is not suitable for runtime</li>
    <li>A <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html">GameObject based GUI system with a What You See Is What You Get (WYSIWYG) Editor</a></li>
    <li>A new web based UI solution <a href="https://docs.unity3d.com/Manual/UIElements.html">UI Toolkit</a> introducing XML
    like authoring with CSS styling</li>
    </ul>
    <p>While each UI Solution has their own use cases, they often come with nuances and caveats which can hamper
    iteration times.</p>
    <p>NimGui aims to provide a minimalistic library allowing you, the developers, to iterate and create tools to
    both visualize/debug/aid your workflow on runtime.</p>
    <h2 id="goals">Goals</h2>
    <ul>
    <li>Performance by default
    <ul>
    <li>1 draw call UI</li>
    <li>Utilizes Burst Compiler to help optimize the UI generation.</li>
    </ul>
    </li>
    <li>Easy quick setup for URP an
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  • Open service 35.185.44.232:443 · nimgui.initialprefabs.com

    2026-01-12 04:21

    HTTP/1.1 200 OK
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    X-Request-Id: 01KER70H5DB5DFC9Y4ECPB76FV
    Date: Mon, 12 Jan 2026 04:21:46 GMT
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    Page title: Home 
    
    <!DOCTYPE html>
    <!--[if IE]><![endif]-->
    <html>
      
      <head>
        <meta charset="utf-8">
        <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
        <title>Home </title>
        <meta name="viewport" content="width=device-width">
        <meta name="title" content="Home ">
        <meta name="generator" content="docfx 2.59.2.0">
        
        <link rel="shortcut icon" href="favicon.ico">
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        <link rel="stylesheet" href="styles/main.css">
        <meta property="docfx:navrel" content="toc.html">
        <meta property="docfx:tocrel" content="toc.html">
        
        
        
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            </nav>
            
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              <div class="container hide-when-search" id="breadcrumb">
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                  <li></li>
                </ul>
              </div>
            </div>
          </header>
          <div role="main" class="container body-content hide-when-search">
            <div class="article row grid">
              <div class="col-md-10">
                <article class="content wrap" id="_content" data-uid="">
    <h1 id="home">Home</h1>
    <!-- # This is the **HOMEPAGE**.
    Refer to [Markdown](http://daringfireball.net/projects/markdown/) for how to write markdown files.
    ## Quick Start Notes:
    1. Add images to the *images* folder if the file is referencing an image. -->
    
    <h2 id="what-is-nimgui">What is NimGui?</h2>
    <p>NimGui is short for Nimble Immediate Mode General User Interface and is a graphical user interface library for
    Unity's runtime. This library is built specifically with C# and Unity in mind and outputs vertex and
    index buffers which plug seamleslly into Unity's rendering pipeline.</p>
    <h2 id="why-create-another-imgui-framework-for-unity">Why create another ImGui framework for Unity?</h2>
    <p>Unity has a few UI solutions so far:</p>
    <ul>
    <li><a href="https://docs.unity3d.com/Manual/GUIScriptingGuide.html">ImGui system</a> which is not suitable for runtime</li>
    <li>A <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html">GameObject based GUI system with a What You See Is What You Get (WYSIWYG) Editor</a></li>
    <li>A new web based UI solution <a href="https://docs.unity3d.com/Manual/UIElements.html">UI Toolkit</a> introducing XML
    like authoring with CSS styling</li>
    </ul>
    <p>While each UI Solution has their own use cases, they often come with nuances and caveats which can hamper
    iteration times.</p>
    <p>NimGui aims to provide a minimalistic library allowing you, the developers, to iterate and create tools to
    both visualize/debug/aid your workflow on runtime.</p>
    <h2 id="goals">Goals</h2>
    <ul>
    <li>Performance by default
    <ul>
    <li>1 draw call UI</li>
    <li>Utilizes Burst Compiler to help optimize the UI generation.</li>
    </ul>
    </li>
    <li>Easy quick setup for URP an
    Found 6 hours ago by HttpPlugin
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  • Open service 2600:1901:0:7b8a:::80 · nimgui.initialprefabs.com

    2026-01-12 04:21

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  • Open service 35.185.44.232:80 · nimgui.initialprefabs.com

    2026-01-12 04:21

    HTTP/1.1 301 Moved Permanently
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    location: https://nimgui.initialprefabs.com/
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    date: Mon, 12 Jan 2026 04:21:46 GMT
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    connection: close
    
    
    <a href="https://nimgui.initialprefabs.com/">Moved Permanently</a>.
    
    
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nimgui.initialprefabs.com
CN:
nimgui.initialprefabs.com
Key:
RSA-4096
Issuer:
R13
Not before:
2025-11-13 04:12
Not after:
2026-02-11 04:12
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