Domain onehit.io
Canada
MICROSOFT-CORP-MSN-AS-BLOCK
Software information

gunicorn

tcp/443

  • Open service 20.48.202.165:80 · onehit.io

    2026-01-10 21:59

    HTTP/1.1 301 Moved Permanently
    Content-Length: 0
    Connection: close
    Date: Sat, 10 Jan 2026 22:00:54 GMT
    Location: https://onehit.io/
    
    Found 2026-01-10 by HttpPlugin
    Create report
  • Open service 20.48.202.165:443 · onehit.io

    2026-01-10 21:59

    HTTP/1.1 200 OK
    Content-Length: 5289
    Connection: close
    Content-Type: text/html; charset=utf-8
    Date: Sat, 10 Jan 2026 22:00:55 GMT
    Server: gunicorn
    Cache-Control: no-cache
    ETag: "1767912867.8761058-5289-3514305510"
    Last-Modified: Thu, 08 Jan 2026 22:54:27 GMT
    Content-Disposition: inline; filename=index.html
    
    Page title: Unity Web Player | OneHit.io
    
    <!DOCTYPE html>
    <html lang="en-us">
      <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Unity Web Player | OneHit.io</title>
        <link rel="shortcut icon" href="TemplateData/favicon.ico">
        <link rel="stylesheet" href="TemplateData/style.css">
      </head>
      <body>
        <div id="unity-container" class="unity-desktop">
          <canvas id="unity-canvas" width=1280 height=720 tabindex="-1"></canvas>
          <div id="unity-loading-bar">
            <div id="unity-logo"></div>
            <div id="unity-progress-bar-empty">
              <div id="unity-progress-bar-full"></div>
            </div>
          </div>
          <div id="unity-warning"> </div>
          <div id="unity-footer">
            <div id="unity-logo-title-footer"></div>
            <div id="unity-fullscreen-button"></div>
            <div id="unity-build-title">OneHit.io</div>
          </div>
        </div>
        <script>
          var canvas = document.querySelector("#unity-canvas");
    
          // Shows a temporary message banner/ribbon for a few seconds, or
          // a permanent error message on top of the canvas if type=='error'.
          // If type=='warning', a yellow highlight color is used.
          // Modify or remove this function to customize the visually presented
          // way that non-critical warnings and error messages are presented to the
          // user.
          function unityShowBanner(msg, type) {
            var warningBanner = document.querySelector("#unity-warning");
            function updateBannerVisibility() {
              warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
            }
            var div = document.createElement('div');
            div.innerHTML = msg;
            warningBanner.appendChild(div);
            if (type == 'error') div.style = 'background: red; padding: 10px;';
            else {
              if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
              setTimeout(function() {
                warningBanner.removeChild(div);
                updateBannerVisibility();
              }, 5000);
            }
            updateBannerVisibility();
          }
    
          var buildUrl = "Build";
          var loaderUrl = buildUrl + "/Game.loader.js";
          var config = {
            arguments: [],
            dataUrl: buildUrl + "/Game.data.br",
            frameworkUrl: buildUrl + "/Game.framework.js.br",
            codeUrl: buildUrl + "/Game.wasm.br",
            streamingAssetsUrl: "StreamingAssets",
            companyName: "DefaultCompany",
            productName: "OneHit.io",
            productVersion: "1.0",
            showBanner: unityShowBanner,
          };
    
          // By default, Unity keeps WebGL canvas render target size matched with
          // the DOM size of the canvas element (scaled by window.devicePixelRatio)
          // Set this to false if you want to decouple this synchronization from
          // happening inside the engine, and you would instead like to size up
          // the canvas DOM size and WebGL render target sizes yourself.
          // config.matchWebGLToCanvasSize = false;
    
          // If you would like all file writes inside Unity Application.persistentDataPath
          // directory to automatically persist so that the contents are remembered when
          // the user revisits the site the next time, uncomment the following line:
          // config.autoSyncPersistentDataPath = true;
          // This autosyncing is currently not the default behavior to avoid regressing
          // existing user projects that might rely on the earlier manual
          // JS_FileSystem_Sync() behavior, but in future Unity version, this will be
          // expected to change.
    
          if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
            // Mobile device style: fill the whole browser client area with the game canvas:
    
            var meta = document.createElement('meta');
            meta.name = 'viewport';
            meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
            document.getElementsByTagName('head')[0].appendChild(meta);
            document.querySelector("#unity-container").className = "unity-mobile";
            canvas.className
    Found 2026-01-10 by HttpPlugin
    Create report
*.azurewebsites.net*.scm.azurewebsites.net*.sso.azurewebsites.net*.canadacentral-01.azurewebsites.net*.scm.canadacentral-01.azurewebsites.net*.sso.canadacentral-01.azurewebsites.net*.canadacentral.c.azurewebsites.net*.scm.canadacentral.c.azurewebsites.net*.sso.canadacentral.c.azurewebsites.net*.azure-mobile.net*.scm.azure-mobile.net
CN:
*.azurewebsites.net
Not before:
2025-12-26 03:40
Not after:
2026-06-24 03:40
Domain summary
IP summary