BunnyCDN-DE1-1330
tcp/443 tcp/80
BunnyCDN-IL1-1236
tcp/443 tcp/80
BunnyCDN-IL1-1347
tcp/443 tcp/80
Open service 2400:52e0:1a00::1347:1:80 · tinytyke.games
2025-12-23 15:03
HTTP/1.1 301 Moved Permanently Date: Tue, 23 Dec 2025 15:03:09 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-IL1-1347 CDN-PullZone: 3169720 CDN-RequestCountryCode: GB Location: https://tinytyke.games/ CDN-RequestId: dfaa69c391ee11d1c966541d2d30825a CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>
Open service 143.244.60.193:80 · tinytyke.games
2025-12-23 15:03
HTTP/1.1 301 Moved Permanently Date: Tue, 23 Dec 2025 15:03:09 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-IL1-1236 CDN-PullZone: 3169720 CDN-RequestCountryCode: DE Location: https://tinytyke.games/ CDN-RequestId: 82b41b03eb11289505931573b7f26274 CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>
Open service 143.244.60.193:443 · tinytyke.games
2025-12-23 15:03
HTTP/1.1 200 OK
Date: Tue, 23 Dec 2025 15:03:09 GMT
Content-Type: text/html
Content-Length: 4331
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-IL1-1236
CDN-PullZone: 3169720
CDN-RequestCountryCode: NL
Cache-Control: public, max-age=2592000
Last-Modified: Wed, 08 Jan 2025 00:16:10 GMT
CDN-StorageServer: LA-1053
CDN-FileServer: 356
CDN-ProxyVer: 1.34
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 206
CDN-CachedAt: 09/08/2025 12:40:15
CDN-EdgeStorageId: 1235
CDN-RequestId: 044cd55e8dd0c9ad785c181d98b491bd
CDN-Cache: HIT
CDN-Status: 200
CDN-RequestTime: 0
Accept-Ranges: bytes
Page title: Tiny Tyke Games
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Tiny Tyke Games</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
if (window.location.href.toLowerCase().includes("tinytike.games")) document.title = "Tiny Tike Games";
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/TinyTykeGames_WebGL.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/TinyTykeGames_WebGL.data",
frameworkUrl: buildUrl + "/TinyTykeGames_WebGL.framework.js",
codeUrl: buildUrl + "/TinyTykeGames_WebGL.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Lost Signal LLC",
productName: "Tiny Tyke Games",
productVersion: "0.1.5",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
Open service 2400:52e0:1a00::1347:1:443 · tinytyke.games
2025-12-23 15:03
HTTP/1.1 200 OK
Date: Tue, 23 Dec 2025 15:03:09 GMT
Content-Type: text/html
Content-Length: 4331
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-IL1-1347
CDN-PullZone: 3169720
CDN-RequestCountryCode: CA
Cache-Control: public, max-age=2592000
Last-Modified: Wed, 08 Jan 2025 00:16:10 GMT
CDN-StorageServer: LA-1053
CDN-FileServer: 356
CDN-ProxyVer: 1.34
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 206
CDN-CachedAt: 09/08/2025 12:40:15
CDN-EdgeStorageId: 1235
CDN-RequestId: 9a1cfe582e45607f5b19d3ae7963d37e
CDN-Cache: HIT
CDN-Status: 200
CDN-RequestTime: 0
Accept-Ranges: bytes
Page title: Tiny Tyke Games
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Tiny Tyke Games</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
if (window.location.href.toLowerCase().includes("tinytike.games")) document.title = "Tiny Tike Games";
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/TinyTykeGames_WebGL.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/TinyTykeGames_WebGL.data",
frameworkUrl: buildUrl + "/TinyTykeGames_WebGL.framework.js",
codeUrl: buildUrl + "/TinyTykeGames_WebGL.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Lost Signal LLC",
productName: "Tiny Tyke Games",
productVersion: "0.1.5",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
Open service 2400:52e0:1e00:2::1330:1:80 · www.tinytyke.games
2025-12-23 15:03
HTTP/1.1 301 Moved Permanently Date: Tue, 23 Dec 2025 15:03:09 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-DE1-1330 CDN-PullZone: 3169720 CDN-RequestCountryCode: CA Location: https://www.tinytyke.games/ CDN-RequestId: cd8ea320daa23198b3c228b5ac1b357b CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>
Open service 2400:52e0:1e00:2::1330:1:443 · www.tinytyke.games
2025-12-23 15:03
HTTP/1.1 200 OK
Date: Tue, 23 Dec 2025 15:03:09 GMT
Content-Type: text/html
Content-Length: 4331
Connection: close
Vary: Accept-Encoding
Server: BunnyCDN-DE1-1330
CDN-PullZone: 3169720
CDN-RequestCountryCode: US
Cache-Control: public, max-age=2592000
Last-Modified: Wed, 08 Jan 2025 00:16:10 GMT
CDN-StorageServer: DE-1133
CDN-FileServer: 976
CDN-ProxyVer: 1.33
CDN-RequestPullSuccess: True
CDN-RequestPullCode: 206
CDN-CachedAt: 08/01/2025 05:00:24
CDN-EdgeStorageId: 1332
CDN-RequestId: 5364408cb5b67055bb057cac503aa5e3
CDN-Cache: HIT
CDN-Status: 200
CDN-RequestTime: 0
Accept-Ranges: bytes
Page title: Tiny Tyke Games
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Tiny Tyke Games</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
if (window.location.href.toLowerCase().includes("tinytike.games")) document.title = "Tiny Tike Games";
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/TinyTykeGames_WebGL.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/TinyTykeGames_WebGL.data",
frameworkUrl: buildUrl + "/TinyTykeGames_WebGL.framework.js",
codeUrl: buildUrl + "/TinyTykeGames_WebGL.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Lost Signal LLC",
productName: "Tiny Tyke Games",
productVersion: "0.1.5",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
Open service 185.111.111.156:80 · www.tinytyke.games
2025-12-23 15:03
HTTP/1.1 301 Moved Permanently Date: Tue, 23 Dec 2025 15:03:08 GMT Content-Type: text/html Content-Length: 166 Connection: close Server: BunnyCDN-DE1-1330 CDN-PullZone: 3169720 CDN-RequestCountryCode: DE Location: https://www.tinytyke.games/ CDN-RequestId: af9b239f285391ea5e8a45bdd4573384 CDN-RequestTime: 0 Page title: 301 Moved Permanently <html> <head><title>301 Moved Permanently</title></head> <body> <center><h1>301 Moved Permanently</h1></center> <hr><center>openresty</center> </body> </html>